Internet use influences digital empathy: a survey on Chinese young adults
DOI:
https://doi.org/10.54097/ehss.v8i.4259Keywords:
empathy, internet, adult, fantasy, self-oriented.Abstract
With the development of science and technology, the Internet occupies more time in daily lives and changed our life from all aspects. Empathy, an important factor for human interaction that is usually considered to improve socializing, is also affected by Internet use. By surveying 193 Chinese adults about their online habits and empathy levels through Davis Empathy scale. We found that the time spent surfing on the Internet, especially the time spent on entertainment, is positively correlated with digital empathy, while playing video games negatively affect people's empathy ability.
Downloads
References
Stiff, J. B., Dillard, J. P., Somera, L., Kim, H., & Sleight, C. (1988). Empathy, communication, and prosocial behavior. Communications Monographs, 55(2), 198-213.
Johnson, J. A., Cheek, J. M., & Smither, R. (1983). The structure of empathy. Journal of Personality and Social Psychology, 45(6), 1299–1312. https://doi.org/10.1037/0022-3514.45.6.1299
Knafo, A., & Uzefovsky, F. (2013). Variation in empathy: The interplay of genetic and environmental factors. In M. Legerstee, D. W. Haley, & M. H. Bornstein (Eds.), The infant mind: Origins of the social brain (pp. 97–120). The Guilford Press.
Andreoni, J., & Rao, J. M. (2011). The power of asking: How communication affects selfishness, empathy, and altruism. Journal of public economics, 95(7-8), 513-520.
Marín-López, Inmaculada & Zych, Izabela & Ortega-Ruiz, Rosario & Monks, Claire P. & Llorent, Vicente J., 2020. "
Terry, Christopher, and Jeff Cain. "The emerging issue of digital empathy." American journal of pharmaceutical education 80.4 (2016).
Friesem, Yonty. "Empathy for the digital age: Using video production to enhance social, emotional, and cognitive skills." Emotions, technology, and behaviors. Academic Press, 2016. 21-45.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.






