Human Resource Management Analysis in the AR/VR Industry: A Case Study on Meta Company

Authors

  • Ran Xiao

DOI:

https://doi.org/10.54097/90pavb05

Keywords:

AR/VR industry, human resource, employee performance, welfare

Abstract

This research paper delves into the complex landscape of human resource (HR) management within the Augmented Reality and Virtual Reality (AR/VR) industry, using Meta Company as a prime focal point. The study thoroughly examines key challenges facing the industry, including critical skill gaps, mismatches in talent demand and supply, high rates of employee turnover, and the intricacies of cross-cultural management. It delves into the various methods employed for recruitment and selection, the strategies implemented for training and development, and the initiatives taken for effective employee retention within the AR/VR industry. The findings of this study reveal that despite the unique and rapidly evolving challenges of the AR/VR landscape, deploying effective and strategic HR management can significantly enhance talent acquisition, foster skill development, and ensure successful retention of employees. This research paper contributes valuable academic and practical insights to the understanding and management of human resources in the burgeoning field of AR/VR, providing a comprehensive perspective that could potentially facilitate sustainable growth and development within the industry.

Downloads

Download data is not yet available.

References

Statista. Outlook for augmented reality (AR) and virtual reality (VR). Research Report from Statista, 2023.

Meta Inc. Form 10-Q: Quarterly report pursuant to Section 13 or 15 (d) of the Securities Exchange Act of 1934 for the quarterly period ended. United States Securities and Exchange Commission, 2023.

Zawadzki P, Żywicki K, Buń P, et al. Employee training in an intelligent factory using virtual reality. IEEE-Access, 2020, 8: 135110-135117.

Verma A, Purohit P, Thornton T, et al. An examination of skill requirements for augmented reality and virtual reality. Job Advertisements, 2021, 34 (2): 1438-1459.

Langston J. UW Reality Lab launches with $6M from tech companies to advance augmented and virtual reality research. Seattle: University of Washington, 2018.

Igotanoffer. Facebook process for "I got an offer". Industrial Research Report from Igotanoffer, 2022.

Dixon S.J. Meta: annual revenue 2009-2022. Statistics of Meta from Statista, 2023.

Comparably. Meta employee retention. Research Report of Meta from Comparably, 2023.

Meta Platforms, Inc. Proxy statement pursuant to Section 14 (a) of the Securities Exchange Act of 1934. United States Securities and Exchange Commission, 2023.

Hunt S. HR meta-trends and perennial HR challenges: what used to work don't work no more. Research Report from Linkedin, 2022.

Downloads

Published

22-01-2024

How to Cite

Xiao, R. (2024). Human Resource Management Analysis in the AR/VR Industry: A Case Study on Meta Company. Highlights in Business, Economics and Management, 24, 462-469. https://doi.org/10.54097/90pavb05