Gamified Teaching Design and Practice for the Elderly within the Framework of Proactive Health

Authors

  • Zixian Huang
  • Boya Ding
  • Xinran Yuan

DOI:

https://doi.org/10.54097/7v4dd105

Keywords:

Proactive Health, Gamified Design, DMC Pyramid Model

Abstract

This paper adopts the DMC pyramid model as the theoretical foundation for gamification design. By considering the gaming capabilities of the elderly, a coherent game logic is developed. This logic serves as the basis for designing or adapting physical games tailored to the elderly, integrating health knowledge into the game content. The games are interconnected through a reward system, culminating in a comprehensive and actionable community health communication activity. This approach outlines a gamification-based pathway for elder-friendly health communication, ultimately enhancing health literacy and promoting proactive health among the elderly.

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References

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Published

29-07-2024

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Section

Articles

How to Cite

Huang, Z., Ding, B., & Yuan, X. (2024). Gamified Teaching Design and Practice for the Elderly within the Framework of Proactive Health. Academic Journal of Management and Social Sciences, 8(1), 68-70. https://doi.org/10.54097/7v4dd105