WANG, Xiangfei; PHAKDEEPHIROT, Nutteera. Factors Affecting the Purchasing Behaviors of Virtual Commodities for Otome Game Players: Case of Light and Night. Frontiers in Business, Economics and Management, [S. l.], v. 17, n. 3, p. 469–476, 2024. DOI: 10.54097/8c25yw47. Disponível em: https://drpress.org/ojs/index.php/fbem/article/view/28683. Acesso em: 20 apr. 2026.