About the Journal

HIAAD publishes research articles, literature review articles, editorial, etc. Contributions are welcome from all fields of art and design. The typical topics include, but are not limited to the following fields: 3D Animation Design, Advertising Design, Aesthetics and Semantics, Animation Design, Architecture, Art Direction, Artworks, Performances, and Installations, Color theory, Communication Design, Computer Technology Design, Concept Art, Configuration Design, Copywriting, Creative Direction, Cultural heritage, Design in Education, Design Technology, Desktop Publishing, Digital Art, Digital Design, Digital Illustration, Engineering Design, Environmental Graphic Design, Experiential Graphic Design, Fashion Design, Game Design, Graphic Design, Human Issues/Impacts, Image Design, Industrial Design, Information Architecture, Information Design, Instructional Design, Interaction Design, Interface Design, Interior Design, Landscape Architecture, Motion Design, Net Art, New Media Arts, Page Layout, Printmaking, Process Design, Product Design, Service Design, Software Application Design, Sound and Picture Design, Teaching art and Design, Technical Illustration, Technical Writing, Tourism, Typography, User Experience Design, Video Games Design, Virtual Architecture and Heritage, Visual Arts, Visual Communication Design, Visual Culture, Web Graphic Design.

Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas. There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures. The three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of the arts. Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts. The nature of art and related concepts, such as creativity and interpretation, are explored in a branch of philosophy known as aesthetics. The resulting artworks are studied in the professional fields of art criticism and the history of art.

A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain environment. Typical examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns and less tangible artefacts such as business process models.