YUAN, Bing; MO, Fei. Digital Technologies as Cultural Mediators in the Globalization of Chinese Games: A Case Study of Black Myth: Wukong. Journal of Education and Educational Research, [S. l.], v. 17, n. 1, p. 61–68, 2026. DOI: 10.54097/gxf13p63. Disponível em: https://drpress.org/ojs/index.php/jeer/article/view/33540. Acesso em: 5 jun. 2026.