Using Mobile game-based English Vocabulary Learning Apps to Improve Vocabulary Acquisition in Primary School

Authors

  • Junjie Shen

DOI:

https://doi.org/10.54097/ehss.v8i.4230

Keywords:

Mobile learning, Game-based learning, Motivation, Vocabulary acquisition.

Abstract

With the rapid development of game-based word memorization apps, little evidence suggests that it to some extent, affects students' vocabulary acquisition. This paper aims to identify whether mobile learning apps with game functions would have a positive influence on primary school students' English word learning. Also, this paper describes the function, acceptability, and problem, thereby providing several suggestions for game-based English vocabulary learning apps. The conclusion is that mobile game-based vocabulary learning app largely motivates students to learn English words.

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References

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Published

07-02-2023

How to Cite

Shen, J. (2023). Using Mobile game-based English Vocabulary Learning Apps to Improve Vocabulary Acquisition in Primary School . Journal of Education, Humanities and Social Sciences, 8, 82-86. https://doi.org/10.54097/ehss.v8i.4230