Using A Mobile Game to Help Students Learning the Market Economy: Preparation of Camera-Ready Contributions to SCITEPRESS Proceedings

Authors

  • Jiacheng Ding
  • Zhouhua Wu

DOI:

https://doi.org/10.54097/ehss.v9i.6411

Keywords:

Game teaching, economy.

Abstract

The economy is often tedious and complicated for the majority of teenagers from age 13 to 18. The old-fashioned way of using lectures and books to teach could be challenging since the students are only studying an abstract concept and trying to understand pieces of knowledge from graphs and phenomena. After a series of investigations and research, we found that economics teaching and game-based teaching can be very well combined to help the students to learn better. In terms of making the subject more appealing to the students, giving students a platform to apply their knowledge to simulations, and having a deeper understanding of the concepts in the market economy by playing an educational game.  A well-designed economic simulation game can stimulate students' interest, reduce the difficulty of teaching, and help them better understand the tedious content within their textbooks. Thus, we composed an 8 questions survey and collected data from 30 Chinese teenagers that come from different educational backgrounds. However, the survey was only given to Chinese students from different provinces. The total amount of samples may not be conclusive and cohesive. Meanwhile, future studies could give out surveys to students who come from different ethnic backgrounds to better understand how teenagers prefer to study around the globe.

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References

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Published

27-03-2023

How to Cite

Ding, J., & Wu, Z. (2023). Using A Mobile Game to Help Students Learning the Market Economy: Preparation of Camera-Ready Contributions to SCITEPRESS Proceedings. Journal of Education, Humanities and Social Sciences, 9, 52-57. https://doi.org/10.54097/ehss.v9i.6411