A Comparative Study of Video Games Translation from the Communicative Translation Theory Perspective

-- Taking Tencent Version and TWM Version in League of Legends as Examples

Authors

  • Yukun Qiu

DOI:

https://doi.org/10.54097/2ne60q29

Keywords:

Video Game Translation, Newmark’s Communicative Translation Theory, Comparative Analysis

Abstract

With the development of the internet, video games are more and more popular. When games are introduced into China, translation plays an important role that will influence players’ feelings. Therefore, various game companies place great emphasis on video game translation. This thesis aims at studying the translation of League of Legends in Tencent and TWM. Based on Newmark’s communicative translation theory, and by adopting the method of comparative analysis and collecting the champions’ titles, names and weapons, the two versions were chosen as the subject, and it is found that Tencent’s translation is better. The analysis shows that translators should analyze the characteristics of champions before the translation, and then use the correct method. For further studies, the comparative analysis of these two versions can provide the theoretical basis for the translation of video game and also enable more gamers to know about the translation of video games.

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References

Munday, J. (2016). Introducing translation studies: theories and applications. London: Routledge, 71-74.

Newmark, P. (2001). Approaches to translation. Shanghai: Shanghai Foreign Language Education Press, 38-56.

Xin, Y. (2019). On Translation Strategies for Video Games from the Perspective of Transcreation: A Case Study of League of Legends. Beijing Foreign Studies University.

Wang, B. (675). Tengwang Ge Xu.

Li, H. (810). Gu You You Xing.

Li, B. (753). Gu Lang Yue Xing.

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Published

25-01-2024

Issue

Section

Articles

How to Cite

Qiu, Y. (2024). A Comparative Study of Video Games Translation from the Communicative Translation Theory Perspective: -- Taking Tencent Version and TWM Version in League of Legends as Examples. Academic Journal of Management and Social Sciences, 6(1), 114-117. https://doi.org/10.54097/2ne60q29