On Intercultural Communication and Game Translation

-- Taking “League of Legends” as an Example

Authors

  • Huizhen Zhu

DOI:

https://doi.org/10.54097/ajmss.v2i3.8936

Keywords:

Cross-cultural Communication, Game Translation, League of Legends

Abstract

With the development of globalization, international communication is becoming more and more frequent, and cross-cultural communication emerges as the times require. Translation is the hub of intercultural communication. Different text backgrounds show different translation styles. With the promotion of today’s network technology, people’s ability to access information is more efficient. The translated texts are no longer confined to books, newspapers, etc., and game translation has also poured into the public’s field of vision. Many of today’s hottest games have been developed by foreign companies and then introduced by Chinese companies. According to the China Internet Center, the number of online game users in China exceeds 420 million. As a result, people are increasingly concerned about the quality of game translation. From the cross-cultural perspective, this paper discusses the translation features of game characters and analyzes how game translation embodies the purpose of cross-cultural communication.

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References

Liu Chang, Yang Weixiu: A Study on Online Game Localization Translation--A Case Study of League of Legends, Overseas English, 12 (2019) No.3, p.30-32.

Li Peijia, Chang Ying: Localization of Plants vs. Zombies from the Perspective of Translation, College English (Academic Edition), 1 (2019) No.5, p. 207-215.

Tan Jinlei, Yang Yu: A Study on C-E Translation of mobile games from the Perspective of Skopostheorie--A Case Study of Honor of Kings, English Square,7 (2020) No.6, p. 21-24.

Wang Qiyu: Research on Localization Translation Strategies of Games from the Perspective of Functional Equivalence (MS., Hebei University of Science and Technology, China 2018), p.54.

Xin Yue: Game Translation from the Perspective of Translation Creation--Taking the Game League of Legends as an Example (MS., Beijing Foreign Studies University, China 2019), p.28.

Yang Yingbo, Wang Huawei, Cui Qiliang: Introduction to Localization and Translation (Peking University Press, China 2011).

Zhang Weiwei, He Shan: Review of Game Localization Translation Studies from Different Perspectives, Overseas English, 3 (2017) No.9, p. 96-97.

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Published

22-05-2023

Issue

Section

Articles

How to Cite

Zhu, H. (2023). On Intercultural Communication and Game Translation: -- Taking “League of Legends” as an Example. Academic Journal of Management and Social Sciences, 2(3), 198-202. https://doi.org/10.54097/ajmss.v2i3.8936