Exploring the Feasibility of Virtual Reality Technology in Visual Design

Authors

  • Yufei Ren

DOI:

https://doi.org/10.54097/ayg29f25

Keywords:

Virtual Reality Technology, Digital Design, Artistic Expression, Visual Design

Abstract

With the rapid development of the Internet, the presentation form of visual works is becoming increasingly rich, covering 2D,3D, and dynamic and other forms of expression, at the same time, the public's aesthetic and functional needs for visual works are also increasing, no longer satisfied with the traditional way of receiving information, but the pursuit of a higher quality of experience in the spiritual and visual level. In this development background, this paper focuses on the feasibility of virtual reality technology's application in visual design. Through an in-depth analysis of the characteristics and advantages of virtual reality technology and the current development trend of visual design, it explores its potential to enhance the immersion, feasibility, and innovation of visual design, and provides examples with practical cases.

Downloads

Download data is not yet available.

References

[1] Zhang L. Research on the application of VR technology in CNC machining practical training teaching [J]. Technology and Innovation, 2019(2):66-67.

[2] ZHANG Zi'ang, PENG Mingfei,LI Yixuan. Analysis of healing factors in visual art healing [J]. Art Appreciation, 2022, (35):13-16.

[3] Mengru Peng. Research on brand personality communication and design based on virtual reality technology [D]. Jiangnan University,2022(04).

[4] Wu Anqi,. Analysis of the importance of VR technology on the artistic expression of visual communication design [J]. Western Leather,2021, (10):8-9.

[5] Zhou Yuchao,. VR technology in the exhibition of cultural relics and standard discussion [J]. Collection, 2023, (06):101-103.

Downloads

Published

27-02-2025

Issue

Section

Articles

How to Cite

Ren, Y. (2025). Exploring the Feasibility of Virtual Reality Technology in Visual Design. Highlights in Art and Design, 9(2), 1-5. https://doi.org/10.54097/ayg29f25