Crafting Equilibrium: An Analysis of Resource Allocation and Player-Driven Markets in Final Fantasy XIV
DOI:
https://doi.org/10.54097/n6ntrm09Keywords:
Virtual Economy, Resource Allocation, Microeconomic Analysis, Final Fantasy XIV, In-Game Professions.Abstract
The global video game industry, a multi-billion dollar sector, features virtual economies within Massively Multiplayer Online Role-Playing Games (MMORPGs) that are increasingly complex and worthy of academic scrutiny. This paper conducts an economic analysis by applying a microeconomic lens centered on the principles of scarcity, opportunity cost, and supply and demand. It examines the interconnected production network of gathering and crafting professions, identifying key economic dynamics and challenges such as inherent resource scarcity and market volatility. To address these issues, the study derives a set of policy recommendations grounded in economic theory, including: a dynamic resource allocation mechanism responsive to price signals, professional synergy bonuses to encourage specialization, and enhanced market transparency tools. These suggestions aim to improve economic efficiency and balance, offering practical value for game developers seeking to create more sustainable and engaging virtual economies. The study concludes that the deliberate application of economic theory is crucial for advanced virtual world design and demonstrates the value of FFXIV’s economy as a rich site for academic inquiry. The findings offer a framework for analyzing virtual economies, with implications for both game design and economic research.
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

