Artificial Intelligence in Games: Decision-Making, Content Generation and Future Directions
DOI:
https://doi.org/10.54097/zqvycj15Keywords:
Generative AI, game, deep learning.Abstract
Artificial intelligence (AI) has rapidly become a transformative force in the gaming industry, impacting decision-making, agent control, and content creation. Recent advances in reinforcement learning have addressed long-standing challenges in multi-task generalization and long-term planning. DreamerV3 exemplifies this trend, leveraging world-model-based representations to enable scalable planning and task completion in complex environments such as Minecraft. Similarly, advances in embodied agents are opening new possibilities for adaptive non-player characters (NPCs). Systems like the Voyager system, which leverages large language models for lifelong learning, and the JARVIS-VLA system, which integrates multimodal input to complete complex tasks, demonstrate the emergence of more autonomous and natural in-game agents. Meanwhile, generative models are revolutionizing procedural content generation (PCG). Several investigations and recent frameworks, including Hunyuan-Game and Hunyuan-GameCraft, demonstrate how generative adversarial networks, Transformers, and diffusion models can automate the creation of interactive levels, characters, and narratives, boosting creativity and efficiency. Despite these advances, challenges remain. Computational costs, limited cross-genre generalization, lack of transparency, and ethical concerns such as bias and fairness hinder broader adoption. Future directions require computationally efficient architectures, explainable AI models, and scalable approaches that can adapt to diverse games while ensuring ethical integration. By addressing these challenges, AI has the potential to deliver more immersive, fairer, and more dynamic gaming experiences, redefining gameplay and the relationship between humans and intelligent systems.
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