The Application of Gamification on Reading Ability in Primary and Middle School English Learning

Authors

  • Yilei Xu

DOI:

https://doi.org/10.54097/ehss.v22i.12514

Keywords:

Gamification, reading ability in Engllish learning, primary and Middle School.

Abstract

Reading is a difficult skill for all students including vocabulary, understanding of the article, and so on. However, it doesn't have enough methods to solve this problem. How to make reading much easier for students to accept and how gamification is useful in this problem. This essay has been divided into three different comparisons about the effectiveness of traditional ways and gamification on the same topic. The first study is about the application of gamification to students' vocabulary learning. The research found that gamification can make pupils learn and understand vocabulary easily. The second study mainly focused on the application of gamification to students' English reading skills. This comparison shows gamification can make students have better comprehensive abilities like applying and solving problem’s ability. The last one is about the difference in student engagement by using gamification and the traditional way. The results illustrate students are more willing to participate in class through gamification way. The results of the previous comparison and studies show the application of gamification is effective in students' reading learning. It was further concluded, that gamification can be applied in more areas and used in daily teaching. The overall aim of this thesis was to find the relationship between gamification and students' reading ability, and how the application of gamification can be effectively used in daily teaching, especially for younger pupils.

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References

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Published

26-11-2023

How to Cite

Xu, Y. (2023). The Application of Gamification on Reading Ability in Primary and Middle School English Learning. Journal of Education, Humanities and Social Sciences, 22, 507-511. https://doi.org/10.54097/ehss.v22i.12514