Play-Working: Study on Phenomenon of Children Digital Work as Chair Grabbing Games on Micro-Video Platforms

Authors

  • Mengqian Ruan

DOI:

https://doi.org/10.54097/ehss.v7i.4018

Keywords:

Chair grabbing game, Micro video, Children, Play, Digital labor

Abstract

"Children's play" or "children's labor" are two controversial technical ethics endpoints in the issue of young digital labor on the platform. Although some digital smart workers who are deeply involved in the "chair grabbing game" regard children as the main content, they are also tired of the traffic tournament in the rush game. Based on the content of multiple children's accounts in the micro video platform, this study conducted text interpretation and paid attention to the living conditions of young digital workers. Children are different from adults. This paper believes that micro video accounts that made children as tool to present content should comply with laws, regulations and ethical norms. The platform should strive to standardize the behavior of account subjects, avoid being involved in public opinion, thus the audience would consciously strengthen media literacy.

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References

Basu, Kaushik & Van, Pham Hoang. (1998). The Economics of Child Labor. American Economic Review, 88: 412-4 27.

Debra Satz (2003) Child Labor: A Normative Perspective [J] The World Bank Economic ReviewVolume 17, Issue 2. 2003. PP 297-309

Livingstone, S., & Haddon, L. (Eds.). (2009). Kids online: Opportunities and risks for children (1st ed.). Bristol University Press.

O’Neill, O. (1988). Children’s Rights and Children’s Lives. Ethics, 98(3), 445–463.

Moore, P. V. (2019). E(a)ffective Precarity, Control and Resistance in the Digitalised Workplace. In D. Chandler & C. Fuchs (Eds.), Digital Objects, Digital Subjects: Interdisciplinary Perspectives on Capitalism, Labour and Politics in the Age of Big Data (pp. 125–144). University of Westminster Press.

IPEC. Defining child labour:A review of the definitions of child labour in policy research[R]. Geneva:ILO, 2009.

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Published

13-01-2023

How to Cite

Ruan, M. (2023). Play-Working: Study on Phenomenon of Children Digital Work as Chair Grabbing Games on Micro-Video Platforms. Journal of Education, Humanities and Social Sciences, 7, 92-96. https://doi.org/10.54097/ehss.v7i.4018