Full-body Texture Reconstruction of Clothed Human Body

Authors

  • Zhipeng Ren
  • Ji Zhang

DOI:

https://doi.org/10.54097/5macyr68

Keywords:

Human reconstruction, Normal mapping, Texture, Implicit function.

Abstract

In order to solve the distortion problem in monocular reconstruction, a new solution is proposed in this paper. In particular, the space occupancy field of the human body can be obtained by combining normal maps and symbol distance field. Meanwhile, transformer encoder and decoder are used to extract feature vectors from input images and feed them into MLP, and finally the whole texture including invisible areas can be inferred.  Experiments show that the proposed method makes good progress in the reconstruction of human body based on monocular RGB, even with good robustness for invisible regions.

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References

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Published

15-04-2024

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Articles