A Musical Analysis of The Legend of Zelda: Tears of the Kingdom
DOI:
https://doi.org/10.54097/w61dp068Keywords:
Game Music Analysis, Music Analysis, Game MusicAbstract
As a seminal exemplar of open-world game design, The Legend of Zelda: Tears of the Kingdom achieves profound immersive experiences through its music system, which integrates dynamic interactivity, environmental storytelling, and emotional guidance. This study examines its acoustic characteristics through three analytical dimensions: spatial integration, interactive mechanics, and narrative functionality. The research demonstrates that the game’s music transcends conventional ambient utilities, functioning as an “invisible narrator” that actively contributes to world-building and gameplay mechanics. These findings propose an innovative paradigm for audio-visual interaction design in open-world gaming, redefining the role of diegetic music as a structural component of player agency and environmental semantics.
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References
[1] Brown, E.& Cairs, P. A grounded investigation of game immersion. In CH'04 extended abstracts on Huan factors in computing systems.2004 (04), pp.1297-1300.
[2] Bin Qi. The Development History of Game Music, People's Music.2008(05),pp.74-75.
[3] Jian Qin. “Analysis of the Interactive Design of Game Music", Popular Literature and Art, 2018 (13), pp.128-130.
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