The LOST: An Attempt to Combine Film and Game
DOI:
https://doi.org/10.54097/d1r27e28Keywords:
Computer graphics, LOST, game, film, maya and unity.Abstract
The combination of computer graph model and game modeling has become a research hotspot. The paper focuses on developing a linear role-playing game (RPG) called "LOST" using Maya and Unity software. The study aims to detail the development process and provide a reference for future game development using cinematography techniques. The paper begins with an introduction to the background and purpose of the study. This is followed by an analysis of the design and implementation of the game's main features, such as plot, gameplay, models, and computer graphics (CG). The authors emphasize the importance of carefully crafting and polishing the game's main quests to ensure a complete and enjoyable gameplay experience for the player. They also discuss the trade-off between performance and quality in the design of models and the impact of pre-made animations on the game’s visual quality and storage space. Finally, the authors evaluate the strengths and weaknesses of the game and suggest areas for improvement, such as adding more content and variety to the combat system. Overall, the paper provides a comprehensive overview of the development of LOST" and serves as a valuable reference for future game development projects.
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