An Analysis of the Combination of Anti-Anthropocentrism and VR Game Design
DOI:
https://doi.org/10.54097/cgwgsp22Keywords:
Anthropocentrism, resources, redefine.Abstract
During the epidemic, the documentary film The Year the Earth Changed brought the topic of "anthropocentrism" back to the forefront of viewers' minds. It was discovered that many of the planet's negative changes were due to human appropriation of resources, and that in order to address this issue, humans needed to redefine their place and responsibility in ecosystem usage. this paper aims to illustrate a game that allows players to realise the importance of equality in an immersive gaming experience through the use of VR. The author used Unity to create the game, and Nomad and Houdini to assist in the 3D modelling work, with the intention of creating a new world that is more beautiful and fantastic without human intervention. The game creatively allows players to enjoy this mysterious new world while being entertained and to develop a deeper concept than the common notion of "environmentalism". This game creatively allows players to enjoy this mysterious new world while being entertained and generate a deeper feeling than the common concept of "environmental protection", which is that the earth is not better because of human beings, but human beings have been doing some immoral things that disturb other species. By experiencing the three levels in the VR game "New Earth", most players said that this immersive approach allows them to redefine the way humans and nature get along.
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