Game Design Based on High-Definition Render Pipeline in Unity
DOI:
https://doi.org/10.54097/fm9v2e71Keywords:
Unity, game design, video game.Abstract
In the last few years, more and more people want to get involved in game production and with the development of Unity, the render result in games are becoming more and more realistic. High-Definition Render Pipeline is the best render pipeline in Unity for present, but High-Definition Render Pipeline is not easy for beginners. Therefore, this paper will go through the game design process of an environmental protection game to provide a simple workflow based on High-Definition Render Pipeline for readers. In this project, Blender was used for most of modeling work, Marvelous Designer for the fabric modeling, Substance 3D Painter for textures making. Finally, the researcher’s friend participated in a test of this game, although the testers say that this game could rise their awareness of environmental protection, but this game use a lot of resources from CPU and GPU due to the large number of models and the lack of optimization algorithms created.
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