Research on the Application of Computer Artificial Intelligence Technology in the Production of Film Digital Media Animation
DOI:
https://doi.org/10.54097/hset.v1i.427Keywords:
Film, digital media, animation productionAbstract
Once the frame-by-frame shooting as the main body of animation, it has gradually become invalid under the background of modern computer digital technology. Animation and film have no boundaries, but the fact is the opposite. Animation, a special communication medium, is in the current pan-media era. Its independence has become increasingly prominent. This article mainly combs the animation and film production technology, visual shock, visual and psychological perspectives, analyzes the reasons for the failure of frame-by-frame shooting, and discusses animation from the impact of the different shock experience and the exaggeration of deformation on the viewer's visual psychology. An important boundary with the movie.
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References
L. Xiangzhong. Digital Art Theory. Beijing: China Radio and Television Press.12(4) (2021) 121-125.
X. Peng et al. New Media Art Theory. Beijing: Higher Education Press.12(5) (2021) 65-69.
C. Nianqun. Creative Art of Digital Media. Beijing: China Radio and Television Press.6(12) (2019) 216-222.
Q. Xiaoyan. On the new aesthetic characteristics of digital media art. Journal of Shenzhen Institute of Information Technology.06(3) (2021) 32-35.
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