Inclusive Web Design based on Gamified Learning and Color Psychology to Design Programming Learning Websites for People with Bipolar Disorders
DOI:
https://doi.org/10.54097/hset.v39i.6565Keywords:
Autoethnography; Gamified Learning; Bipolar Disorders; Color Psychology; Website Design.Abstract
Bipolar disorder is one of the top 20 causes of disability worldwide, and its symptoms are most common between the ages of 20 and 25. The objective of this study is to helpHelpBD patients who need to learn programming better through website design. The study was conducted using autoethnography and interviews. The research methods described above revealed that people with bipolar disorder who need to learn the program have great difficulty in learning to program. Therefore, in the design of the programming learning website, this study will be based on gamified learning, incorporating a game-like reward and encouragement mechanism, and breaking down large tasks into multiple small tasks that are easy to complete in order to maintain the patients' attention and interest and thus maintain the above-mentioned effects. By improving the learning environment and learning patterns it is hoped that normal learning can be gradually restored in patients with BD. This paper hopes to guide the design of learning websites for this group of patients, with a view to providing a reference for various learning fields. Learning disabilities are common among people with BD, and this distress can largely affect their future quality of life. With appropriate website design, it is possible to adapt BD patients to online programming learning and thus improve learning efficiency. And online programming learning websites derived from research methods of autobiographical ethnography and unstructured interviews as well as theories of gamified learning and color psychology can improve the programming learning experience of BD patients.
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