The Application of VR Technology in Experiential Marketing
Taking Automotive Brand Marketing as an Example
DOI:
https://doi.org/10.54097/z12j5r10Keywords:
VR, experiential marketing, automotive brand, marketing strategy.Abstract
VR marketing, as a new technology-oriented marketing technique developed after native advertising and digital marketing, has brought new changes to the marketing field. Compared with the conventional marketing field, VR marketing is a new field that is both challenging and promising, with much more complex scopes and fields. In the era of experiential economy, the imagination, immersion, and interactivity brought by VR technology have promoted the further development of "experiential marketing". In this paper, we discussed the application of VR technology in experiential marketing by taking the marketing of automotive brands as an example.
Downloads
References
Toffler A. Future shock, 1970[J]. Sydney. Pan, 1970.
Burdea G C, Coiffet P. Virtual reality technology[M]. John Wiley & Sons, 2003.
WU Mingsheng, YU Xiaoqin, LU Zhicheng et al. An overview of the development of application scenarios based on 5G VR technology [J]. Mechanical Research and Application, 2021, 34(04): 203-206.DOI:10.16576/j.cnki.1007-4414.2021.04.062.
https://www.precedenceresearch.com/ar-and-vr-headsets-market
Information on: https://newatlas.com/ford-immersive-vehicle-environment-five-lab-vr/33952/
Pine II B J, Gilmore J H. A leader's guide to innovation in the experience economy[J]. Strategy & Leadership, 2014, 42(1): 24-29.
Pine B J, Gilmore J H. Welcome to the experience economy[M]. Cambridge, MA, USA: Harvard Business Review Press, 1998.
Schmitt B. Experiential marketing[J]. Journal of marketing management, 1999, 15(1-3): 53-67.
Information on: https://www.digitaling.com/projects/24366.html
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.







