The Impact of Popularity and Scarcity of Gaming IP Co-branded Products on Consumer Purchase Intention
A Case Study of Genshin Impact
DOI:
https://doi.org/10.54097/6fabvp38Keywords:
Gaming IP Co-branding, Popularity, Scarcity, Consumer Purchase Intention, Genshin ImpactAbstract
The swift progression of the digital economy, coupled with the burgeoning intellectual property sector, has led enterprises to increasingly adopt brand co-branding as a crucial strategy to boost their market competitiveness. Especially in the "secondary element economy," co-branded products of gaming IPs are favored by young consumers for their unique culture and emotional resonance. This paper takes "Genshin Impact" as an example to study the impact of the popularity and scarcity of gaming IP co-branded products on consumer purchase intention, and explores the mediating role of IP identification and perceived cost in this process. The findings of the research indicate a substantial positive relationship between the popularity and scarcity of products and the intention of consumers to make purchases.
Downloads
References
[1] Deng, H. J. (2021). Riding the wave of national trend, which IPs are brands collaborating with for co-branding? https://www.thepaper.cn/
[2] Kamins, M. A., & Marks, L. J. (1991). The perception of kosher as a third-party certification claim in advertising for familiar and unfamiliar brands. Journal of the Academy of Marketing Science, 19(3), 177-185.
[3] Montgomery, L. (1988). Special issue: strategy content research || first-mover advantages. Strategic Management Journal, 9, 41-58.
[4] Che, L. H. (2022). Research on the impact of brand popularity and virtual element scarcity in joint marketing on consumer purchase intention [D]. Shanghai International Studies University, DOI: 10.27316/d.cnki.gswyu.2022.000019.
[5] Wen, Q. (2023). Research on the impact of domestic brand co-branding on the purchase intention of sports goods consumers in Xi'an City [D]. Xi'an Physical Education University, DOI: 10.27401/d.cnki.gxatc.2023.000187.
[6] Compeau, L. D., Grewal, D., & Monroe, K. B. (1998). Role of prior affect and sensory cues on consumers' affective and cognitive responses and overall perceptions of quality [J]. Journal of Business Research, 42(3): 295-308.
[7] Yoo, B., & Donthu, N. (2001). Developing and validating a multidimensional consumer-based brand equity scale [J]. Journal of Business Research, 52(1): 1-14.
[8] Urde, M., Greyser, S. A., & Balmer, J. M. T. (2007). Corporate brands with a heritage [J]. Journal of Brand Management, 15(1): 4-19.
[9] Grewal, D., Monroe, K. B., & Krishnan, R. (1998). The effects of price-comparison advertising on buyers' perceptions of acquisition value, transaction value, and behavioral intentions [J]. Journal of Marketing, 62(2): 46-59.
[10] Robert, D., & John, R. (1982). Store atmosphere: An environmental psychology approach [J]. Journal of Retailing, 58(1): 34-57.
[11] Sheth, J. N., Newman, B. I., & Gross, B. L. (1991). Why we buy what we buy: A theory of consumption values [J]. Journal of Business Research, 22(2): 159-170.
[12] Perrien, J., Dussart, C., & Paul, F. (1985). Advertisers and the Factual Content of Advertising [J]. Journal of Advertising, 14(1): 30-53.
[13] Wiedmann, K.-P., Hennigs, N., Schmidt, S., & Wuestefeld, T. (2011). Drivers and Outcomes of Brand Heritage: Consumers' Perception of Heritage Brands in the Automotive Industry [J]. Journal of Marketing Theory & Practice, 19(2): 205-220.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.







