Research on the Impact of Corporate Mergers on the Market
A Case Study of Microsoft's Acquisition of Blizzard
DOI:
https://doi.org/10.54097/hp3g7p31Keywords:
Gaming Market, Game Pass, Microsoft, Enhancement, Blizzard, Mergers, Technology Resources, Impact, Influence, Esports, Marketing, Resources, Annual Revenue, Gaming Products, Research, PositionAbstract
This paper explores Microsoft’s $68.7 billion acquisition of Blizzard Entertainment, a landmark deal in the gaming industry. It analyzes the impact on Microsoft’s market position, business strategy, and financial performance. The paper starts with a review of merger and acquisition theories, then compares Microsoft’s and Blizzard’s pre-acquisition market positions and strategies. It assesses the effects of the acquisition on Microsoft’s market performance, strategic adjustments, and financial outcomes. Finally, it provides insights and recommendations based on current industry trends for Microsoft and other businesses.
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References
[1] Burns, T. (2005). The dynamics of mergers and acquisitions. Cambridge University Press.
[2] Mohammad, A., et al. (2019). Corporate mergers and acquisitions: A review of the literature. Journal of Business and Management, 15(3), 123-134.
[3] Xia Zuxiang. (2014). Analysis of enterprise M&A motivation and its influence. China Economic Press.
[4] Newzoo. (2023). Global Games Market Report.
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