Research on the Impact of Corporate Mergers on the Market

A Case Study of Microsoft's Acquisition of Blizzard

Authors

  • Yichen Wang

DOI:

https://doi.org/10.54097/hp3g7p31

Keywords:

Gaming Market, Game Pass, Microsoft, Enhancement, Blizzard, Mergers, Technology Resources, Impact, Influence, Esports, Marketing, Resources, Annual Revenue, Gaming Products, Research, Position

Abstract

This paper explores Microsoft’s $68.7 billion acquisition of Blizzard Entertainment, a landmark deal in the gaming industry. It analyzes the impact on Microsoft’s market position, business strategy, and financial performance. The paper starts with a review of merger and acquisition theories, then compares Microsoft’s and Blizzard’s pre-acquisition market positions and strategies. It assesses the effects of the acquisition on Microsoft’s market performance, strategic adjustments, and financial outcomes. Finally, it provides insights and recommendations based on current industry trends for Microsoft and other businesses.

Downloads

Download data is not yet available.

References

[1] Burns, T. (2005). The dynamics of mergers and acquisitions. Cambridge University Press.

[2] Mohammad, A., et al. (2019). Corporate mergers and acquisitions: A review of the literature. Journal of Business and Management, 15(3), 123-134.

[3] Xia Zuxiang. (2014). Analysis of enterprise M&A motivation and its influence. China Economic Press.

[4] Newzoo. (2023). Global Games Market Report.

Downloads

Published

24-12-2024

Issue

Section

Articles

How to Cite

Wang, Y. (2024). Research on the Impact of Corporate Mergers on the Market: A Case Study of Microsoft’s Acquisition of Blizzard. Frontiers in Business, Economics and Management, 17(3), 178-180. https://doi.org/10.54097/hp3g7p31