Projection Methods for 360-degree Video
DOI:
https://doi.org/10.54097/e1401963Keywords:
360-degree Video, Equirectangular Projection, Cube Projection, Region Adaptive Smoothing, Motion Compensation, Geometric Distortion, Panoramic Video, Video Coding, Virtual Reality (VR)Abstract
This paper discusses the methods used for projecting 360-degree video onto a two-dimensional plane to reduce the transmission bandwidth. The two primary methods examined are Equirectangular Projection and Cube Projection. Equirectangular Projection is known for its oversampling problem at high latitudes, leading to uneven pixel distribution. To address this, a region adaptive smoothing technology is introduced to optimize video quality and save bandwidth. Cube Projection, which maps spherical video onto the faces of a cube, is analyzed for its ability to maintain pixel uniformity and reduce geometric distortion. The paper further discusses the solutions for correcting motion compensation errors in Cube Projection, emphasizing the importance of multi-facet and cube face extensions in eliminating geometric distortions.
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[1] M. Budagavi, J. Furton, G. Jin, A. Saxena, J. Wilkinson, A. Dickerson, “360 dgrees video coding using region adaptive smoothing,” in Proceedings of the IEEE International Conference on Image Processing(ICIP), 2015, pp 750 -754.
[2] J. Sauer, J. Schneider, M. Wien, “Improved motion compensation for 360 video projected to polytopes,”in Proceedings of the IEEE International Conference on Multimedia and Expo (ICME), 2017, pp. 61 -66.
[3] WANG Yueming, WANG Ronggang,GAO Wen,“Efficient Projections for Immersive Video Coding and Transmission”in ZTE TECHNOLOGY JOURNAL,Dec 2017 Vol.23 No.6,pp. 50 -55.
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