Neuro-Morphic Hardware for Real-Time Embodied Cognition in Humanoid Robots
DOI:
https://doi.org/10.54097/aa3vqz61Keywords:
Neuromorphic Hardware, Spiking Neural Networks, Embodied Cognition, Humanoid Robots, Real-Time Control, On-Line Adaptation, Event-Driven PerceptionAbstract
Embodying intelligence in humanoid robots requires continuous, low-latency integration of multimodal streams of sensory input along with adaptive control policies. Typical von Neumann architecture is ineffective at meeting hard power, latency, and parallelism constraints imposed by on-board, real-time embodied intelligence. This work outlines an integrated research study of neuromorphic hardware and spiking neural network architecture for providing real-time embodied cognition over a humanoid robotic platform. We architected a neuromorphic processing unit (NPU) based on a spiking architecture and co-designed sensor interfaces, learning rules, and motor control policies in order to capitalize upon event-driven computing. The system was evaluated in a series of closed-loop tasks centered upon real-time perception–action loops: reactive balance recovery, tactile-guided object manipulation, and fast visuomotor reaching under environmental perturbation. Performance was compared against a benchmark conventional controller running optimized deep learning and control stacks in low-power CPU/GPU hardware. We discover that the neuromorphic system facilitates equivalent task performance, decreased end-to-end perception-to-actuation latency, and decreased energy consumption by wide margins. More, the spiking networks enable continuous on-line adaptation based on local plasticity rules, enabling fast recovery from novel perturbations without off-line retraining. These outcomes indicate a direction for a potential use of neuromorphic hardware, when co-designed alongside embodied control algorithms, as providing a direction for energy-efficient, low-latency cognitive behavior in humanoid robots.
Downloads
References
[1] Aitsam, M., Davies, S., & Di Nuovo, A. (2022). Neuromorphic computing for interactive robotics: A systematic review. Ieee Access, 10, 122261-122279.
[2] Qu, J., Wang, W., Ren, X., Zhang, Y., Bu, L., & Liu, L. (2024). Embodied Neuromorphic Intelligence in Healthcare: Evaluating Pose-Matching Interaction Using fNIRS and Behavioral Data. IEEE Internet of Things Journal.
[3] Rast, A. D., Adams, S. V., Davidson, S., Davies, S., Hopkins, M., Rowley, A., ... & Cangelosi, A. (2018). Behavioral learning in a cognitive neuromorphic robot: an integrative approach. IEEE Transactions on Neural Networks and Learning Systems, 29(12), 6132-6144.
[4] Shankar, S., Pan, Y., Jiang, H., Liu, Z., Darbandi, M. R., Lorenzo, A., ... & Liu, T. (2025). Bridging Brains and Machines: A Unified Frontier in Neuroscience, Artificial Intelligence, and Neuromorphic Systems. arXiv preprint arXiv:2507.10722.
[5] Indiveri, G., & Sandamirskaya, Y. (2019). The importance of space and time for signal processing in neuromorphic agents: the challenge of developing low-power, autonomous agents that interact with the environment. IEEE Signal Processing Magazine, 36(6), 16-28.
[6] Chicca, E., Stefanini, F., Bartolozzi, C., & Indiveri, G. (2014). Neuromorphic electronic circuits for building autonomous cognitive systems. Proceedings of the IEEE, 102(9), 1367-1388.
[7] Richter, C., Jentzsch, S., Hostettler, R., Garrido, J. A., Ros, E., Knoll, A., ... & Conradt, J. (2016). Musculoskeletal robots: scalability in neural control. IEEE Robotics & Automation Magazine, 23(4), 128-137.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Frontiers in Computing and Intelligent Systems

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

