Research on the Production Process of Digital Media 3D Animation
-- Taking Blender as an Example
DOI:
https://doi.org/10.54097/xm4cba08Keywords:
3D Animation Production, Digital Media Art, BlenderAbstract
With the rapid advancement of science and technology in the field of digital media art, a large number of 3D animation production software have emerged in the industry, which has greatly improved the work efficiency of practitioners and facilitated learning for many enthusiasts. This article takes Blender as an example to deeply explore and explain the 3D animation production process in digital media art. Through the study of modeling, shading, motion and camera settings, rendering and other steps, it analyzes the implementation methods and techniques in Blender, providing a comprehensive production process reference for digital media practitioners and 3D animation enthusiasts and improving their efficiency and effect in 3D animation production.
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References
[1] Zou, B. and Han, K. (2011) Storyboard Drawing Techniques for Film and Television Animation. Beijing, China: Tsinghua University Press.
[2] Yanhan, L. (2023) ‘Research on the Teaching of Storyboards in Digital Media Art Design and Film and Television Animation’, Art Education Research, pp. 149–151.
[3] Zhang, S., Wang, L. and Lan, F. (2023) ‘Research on industrial 3D animation production based on Blender’, Mechanical Engineer, pp. 98–101.
[4] Deng, Q. (2019) Research on the Dimensions of 3D Animation Art Creation. dissertation.
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