Research and Analysis of Teaching Functions Based on Virtual Reality Technology
DOI:
https://doi.org/10.54097/ijeh.v10i3.12096Keywords:
Virtual Reality, Teaching and Learning Functions, Research.Abstract
This paper aims to investigate the application scenarios of virtual reality technology in teaching and its impact on student learning outcomes. The article first introduces the application scenarios of virtual reality technology in teaching, including practical simulation, gamified learning, and situation creation. It then discusses the impact of virtual reality technology on student learning outcomes, such as enhancing learning motivation, improving practical experience, and increasing learning effectiveness. The paper also analyzes the challenges of virtual reality technology in teaching, including device and cost limitations, teacher training and technology application, data privacy and security issues, and the design of blended learning models. Finally, recommendations are provided for constructing effective teaching programs based on virtual reality technology, including goal setting and instructional design, selection of learning content and scenarios, student engagement and feedback mechanisms, as well as evaluation and improvement.
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References
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