Reasearch of Current Popular Meme --- "otto"
DOI:
https://doi.org/10.54097/ijeh.v11i3.14456Keywords:
Popular memes, Social phenomenon, Otto, Abstract culture.Abstract
Through the literature research and data analysis, the characteristics and motivations of sub-culture tribes are explored in this paper. Research on the hot meme "otto" found that it is popular by the curse of League of Legends professional player "otto" in the games and live streaming, and developed in various branches, such as "shuo de dao li", "chestnut hairstyle" and re-created works of the voice of "otto", mainly the singing with his voice. It is found that the users use the sub-culture meme mainly to meet their novelty-seeking demands and the pursuit of new venting means. It is found that youth under the age of 35 are seeking novelty and value guidance.
Downloads
References
Jiang, J (2021) Self-parody on the internet: Self-vilifying, defence mechanism and lost of value. CSSCI, 1:7
Wu, J. (2022) Analysis of the influence of subcultures to educating students in campus and methods to deal with. Chinese Character Culture, 1: 6-7
Jiang, M. (2019) Research teenagers’ valve through popular memes. Public Article, 1: 3-11
Huang, W. (2022) The influences of subcultures to the value of teenagers and correct guidance. Reasarch of Comparing Culture with Creation, 1: 9-10
Le pan, G. (1895) The Crowd: A Study of the Popular Mind. World Book Publishing Company, France.








