The Dilemma of China's Basic Education and the Prominence of the Value of Educational Games

Authors

  • Haoming Deng
  • Haiduan Zhu

DOI:

https://doi.org/10.54097/x951j042

Keywords:

Game addiction, negative function of school education, educational games, entertaining.

Abstract

This paper focuses on the challenges faced by China's basic education in the era of digital entertainment, especially points out the harm of online game addiction to the healthy growth of teenagers, and reveals the universality of this problem by citing statistical data. With the prosperity of digital entertainment industry, the phenomenon of teenagers' excessive addiction to games is particularly prominent, especially in the context of epidemic situation, which is closely related to mental illness. Therefore, the society calls for the establishment and improvement of the anti-addiction mechanism and mental health intervention measures, and at the same time advocates the transformation of the game industry and develops functional games with educational significance. School education has negative functions in the process of adapting to social development, such as overemphasizing short-term results and regularization, which may lead to the suppression of students' personality and innovative spirit. Educators learn from the intrinsic attributes and values of games, and actively promote the development and application of educational games, with a view to enhancing students' intrinsic motivation through gamification learning, realizing entertaining and promoting their all-round physical and mental development.

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References

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Published

24 April 2024

Issue

Section

Articles

How to Cite

Deng, H., & Zhu, H. (2024). The Dilemma of China’s Basic Education and the Prominence of the Value of Educational Games. International Journal of Education and Humanities, 13(3), 207-211. https://doi.org/10.54097/x951j042