On the Defects and Value of Game Narrative to Historical and Cultural Inheritance
Take the Wo Long: Fallen Dynasty as an example
DOI:
https://doi.org/10.54097/32kgy484Keywords:
Game Narrative, Culture Inheritance, Communication CarrierAbstract
Since the rapid development of the game, the product has been controversial. Although the excellent works promoting culture in game works, due to the excessive pursuit of economic benefits and the lack of systematic evaluation system, the art threshold of game works is also lowered, and most of the works containing excellent traditional culture are only used as a publicity stunt, without substantive promotion. However, as a new cultural transmission carrier, the advantages and disadvantages of games can not be generalized. The emergence of games makes excellent traditional culture have more opportunities to expose. This paper studies and explores how to make good use of games as a new cultural carrier, develop strengths and avoid weaknesses, and show excellent traditional culture to the world. The following will take the Japanese game "Wolong Sky Fall" as an example, through the analysis of its narrative mode of historical adaptation games, and analyze the defects and value of historical games to cultural inheritance.
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