Training Scene Construction and Motion Realization of Unmanned Craft based on Unreal Engine

Authors

  • Jiaxin Gao
  • Yuelu Chen
  • Baolong Cao
  • Yiming Chen
  • Chuanqi Li

DOI:

https://doi.org/10.54097/fcis.v4i3.11134

Keywords:

Training Simulation, Unreal Engine, Unmanned Craft

Abstract

Aiming at the problems of the traditional training system, such as the unrealistic simulation of 3D animation effects and the inability to meet the demand of real-time manipulation response of simulation training based on the original mechanical calculation, this paper puts forward a method of unmanned craft training scene construction and motion realization based on Unreal Engine. The method makes full use of Unreal Engine's powerful graphic rendering ability and physics engine function, and combines 3D MAX to realize the rapid construction of unmanned craft training scene, environment simulation, and unmanned craft motion simulation and control. The developed unmanned craft training software has the characteristics of smooth and clear picture, realistic and delicate scene, strong training immersion, and real manipulation experience, which can effectively improve the training efficiency and training safety, reduce the training cost, and have significant economic benefits.

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References

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Published

20-07-2023

Issue

Section

Articles

How to Cite

Gao, J., Chen, Y., Cao, B., Chen, Y., & Li, C. (2023). Training Scene Construction and Motion Realization of Unmanned Craft based on Unreal Engine. Frontiers in Computing and Intelligent Systems, 4(3), 56-61. https://doi.org/10.54097/fcis.v4i3.11134