Study of Road-based Versus Pattern-based Game Strategies in Connect6

Authors

  • Yang Cao
  • Meina Zhang
  • Simiao Jia
  • Yaqin Shang
  • Xianjun Wang

DOI:

https://doi.org/10.54097/d56y3a82

Keywords:

Connect6, Road, Chess Type, Valuation Function, Game Strategy

Abstract

Computer game is an important branch in the field of artificial intelligence research nowadays, and the in-depth study of computer game can not only promote the development of game theory, but also contribute to the development of artificial intelligence. In this paper, for the game search strategy of connect6, according to the two most widely used search strategies and valuation function design, one is the valuation strategy based on the road, and the other is the valuation method based on the chess type, under the PVS search algorithm, the principle and implementation of these two search strategies are introduced in detail, and at the same time, the advantages and disadvantages of the two methods are compared, so as to provide the decision-making policy and the design of valuation function for the game of connect6 a more reasonable reference. Through comparison, it can be seen that in hexachrome, due to the complexity of the evaluation function and game strategy based on chess shapes, it requires the game programme to have a strong recognition of chess shapes, and the complexity of accurately evaluating the advantages and disadvantages of the position is higher. The road-based game strategy has better accuracy in evaluating and predicting the game, and can effectively reduce the game failure due to positional judgement errors.

Downloads

Download data is not yet available.

References

Zhang S. Chuan, Chen G. N., Zhang S. Q. et al. Evaluation function of hexagonal chess game[J]. Journal of Chongqing University of Technology (Natural Science Edition),2010,24 (02): 64-68.

He Xuan, Hong Yingwei, Wang Kaiyi et al. Analysis of the main techniques of machine gaming--Taking connect6chess as an example[J]. Computer Knowledge and Technology, 2019, 15 (33): 172-173. DOI: 10. 14004/ j.cnki.ckt.2019.3964.

H.F. Wang, J.W. Wang, Y.Y. Li. A study on hexachrome gaming system based on PVS algorithm[J]. Intelligent Computer and Application,2021,11(02):97-100.

LI Xia-Li, WU Li-Cheng, LI Yong-Ji. Research on computer game of Tibetan "jiu" chess based on chess type[J]. Journal of Intelligent Systems,2018,13(04):577-583.

Qi Yifei. Research and application of road-based dual evaluation parameter evaluation function in hexachord[D]. Beijing University of Technology,2018.

Min W. J.. Research on key technology of connect6chess computer game[D]. Chongqing Jiaotong University,2010.

Cuizhu Li. Research and implementation of computer gaming system for connect6chess [D]. Chongqing University of Technology, 2010.

Wang Kunbing. Research and implementation of search technology in hexachrome game[D]. Anhui University,2016.

Xuejun Li, Xiaolong Wang, Lei Wu et al. A game tree generation algorithm based on local "road" scanning approach in hexachrome [J]. Journal of Intelligent Systems, 2015, 10 (02): 267-272.

Downloads

Published

10-04-2024

Issue

Section

Articles

How to Cite

Cao, Y., Zhang, M., Jia, S., Shang, Y., & Wang, X. (2024). Study of Road-based Versus Pattern-based Game Strategies in Connect6. Frontiers in Computing and Intelligent Systems, 7(3), 38-41. https://doi.org/10.54097/d56y3a82