How Do Online Multiplayer Video Games Shape Teenagers’ Sense of Social Identity and Belonging within Gaming Communities? An Ethical Perspective

Authors

  • Luojia Xu

DOI:

https://doi.org/10.54097/afg33a45

Keywords:

Online Multiplayer Games, Cyberbullying, Toxic Behaviors, Free-to-Play Games, Teenagers' Well-being

Abstract

The rise of online multiplayer video games has significantly shaped the social experiences of teenage players, especially within the context of their sense of social identity and belonging. This paper explores the ethical implications of such games, highlighting the negative influences they may have on teenagers. It examines the prevalence of cyberbullying, toxic behaviors, and the financial involvement in free-to-play (F2P) games, particularly focusing on how these factors impact the well-being of young gamers. Cyberbullying, which thrives in the online gaming environment, can lead to long-term psychological harm, while toxic behaviors within gaming communities foster a hostile atmosphere, impeding social interaction and personal development. Additionally, the monetization strategies employed by F2P games, such as loot boxes and in-game purchases, can induce gambling-like behaviors among teens, exacerbating social inequality and fostering addictive tendencies. The paper concludes with recommendations for industry-wide changes, including better moderation, ethical monetization practices, and educational initiatives to promote responsible gaming, ultimately creating a safer and more supportive environment for teenage players.

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References

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Published

30 May 2025

Issue

Section

Articles

How to Cite

Xu, L. (2025). How Do Online Multiplayer Video Games Shape Teenagers’ Sense of Social Identity and Belonging within Gaming Communities? An Ethical Perspective. International Journal of Education and Humanities, 19(3), 235-237. https://doi.org/10.54097/afg33a45