Study on the Interpersonal Pragmatic Functions of Negative Game Comments and Replies from the Perspective of Relationship Management Theory: A Case Study of Twitter
Keywords:Relationship management theory, Negative game comments, Replies, Interpersonal pragmatic functions, Twitter.
With the rapid development of the gaming industry, online game communities have become an important platform for gamers to communicate and interact with each other. However, negative comments and replies are common in these communities, which may lead to conflicts and affect the relationship between gamers. This study aims to explore the interpersonal pragmatic functions of negative game comments and replies from the perspective of relationship management theory. A corpus of negative game comments and replies on Twitter was collected and analyzed. The results show that negative game comments and replies serve various interpersonal pragmatic functions, including expressing dissatisfaction, seeking support, showing expertise, building rapport, and managing face. The findings of this study provide insights into the complex nature of online game communication and have implications for game developers and community managers to better manage online game communities.
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