Analysis of Microsoft’s Acquisition of Activision Blizzard Base on Precedent Transaction Analysiss

Authors

  • Qizhou Zhang

DOI:

https://doi.org/10.54097/hbem.v19i.11990

Keywords:

Game industry, M&A, Microsoft.

Abstract

The global video game industry, with its considerable market share attributed to console games, has long been dominated by three primary players: Microsoft's Xbox, Sony's PlayStation, and Nintendo's Switch.Three major companies have long controlled the worldwide video game business: Microsoft's Xbox, Sony's PlayStation, and Nintendo's Switch. Console games account for a large portion of this market. Activision Blizzard, a game publisher, significantly relies on these platforms inside this structure, earning significant income and profit from marquee brands like Call of Duty, Warcraft, and Diablo. In a game-changing move, Microsoft declared its intention to purchase Activision Blizzard in January 2022, a momentous development that may fundamentally alter the gaming industry. The $95 per share acquisition is presently the subject of intense antitrust investigation by international regulatory agencies, with UK's Competition and Markets Authority raising concerns about the merger's impact on both the console and cloud gaming industries. This article uses precedent case analyze method to estimate potential enterprise value post-acquisition. The case being studied is the acquisition of Zynga by Take-two Interactive in January 2022.

Downloads

Download data is not yet available.

References

Hamiltons W A, Garretson O, Kerne A. Streaming on twitch: fostering participatory communities of play within live mixed media. In Proceedings of the SIGCHI conference on human factors in computing systems, 2014: 1315 - 1324).

Lee L H, Braud T, Zhou P, et al. "All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. arXiv preprint, 2021, arXiv: 2110.05352.

McIntyre D P, Srinivasan A. Networks, platforms, and strategy: Emerging views and next steps. Strategic management journal, 2017, 38 (1): 141 - 160.

Byrd M. Every Activision Blizzard Franchise Now Owned by Xbox. Retrieved from: www.denofgeek.com/games/activision-blizzard-microsoft-xbox-deal-figure-games-list/.

Warren Tom. The FTC’s Case against Microsoft Could Quickly Turn into Xbox vs. PlayStation. The Verge, 2023, 6: 23.

CNBC. Microsoft’s Big Bet on Cloud Gaming Is What Tripped up Activision Deal, retrieved from: www.cnbc.com/2023/04/28/microsofts-big-bet-on-cloud-gaming-is-what-tripped-up-activision-deal.html.

Honorof M. The Best Cloud Gaming Services in 2023. Tom’s Guide, retrieved from: www.tomsguide.com/best-picks/best-cloud-gaming-services.

Shea R, Liu J, Ngai E C H, Cui Y. Cloud gaming: architecture and performance. IEEE network, 2013, 27 (4): 16 - 21.

Jarschel M. An evaluation of QoE in cloud gaming based on subjective tests. 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing. IEEE, 2011.

Cai W, Shea R, Huang C Y, et al. A survey on cloud gaming: Future of computer games. IEEE Access, 2016, 4: 7605 - 7620.

Downloads

Published

02-11-2023