Design and development of networked real-life cycling training system based on mixed reality technology

Authors

  • Zhiqiang Gong
  • Wenchang Duan

DOI:

https://doi.org/10.54097/hset.v56i.10599

Keywords:

real-life cycling, Bluetooth 4.0, ANT , mixed reality, server.

Abstract

The intelligent riding platform cooperates with the PC-side riding training system to simulate the effect of outdoor riding with a certain sense of reality. With the rapid development of information technology, users have also put forward higher requirements for cycling training systems. The 3D virtual scene riding mode provided by the existing intelligent riding training system does not meet the user's preference for real riding, and the domestic riding platform cannot simulate the real road feeling, lacking realism and fun. Therefore, developing a richer and more interesting new cycling training mode and creating a more realistic and accurate real cycling experience based on mixed reality are the new demands of users for the cycling training system. At the same time, the calculation and development of rider power based on the platform is the core of it. In the original single-person riding training mode, the server framework and client-side functional modules are constructed by using the principle of network communication and related technologies such as the production of online game rooms to realize the multi-player competitive function.

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Published

14-07-2023

How to Cite

Gong, Z., & Duan, W. (2023). Design and development of networked real-life cycling training system based on mixed reality technology. Highlights in Science, Engineering and Technology, 56, 331-337. https://doi.org/10.54097/hset.v56i.10599