The Impact of Virtual Reality on Perception in Children with Autism
DOI:
https://doi.org/10.54097/8hfck762Keywords:
Virtual reality; perception; children with autism.Abstract
In recent years, the utilization of virtual reality (VR) technology as an intervention strategy to assist individuals with Autism Spectrum Disorder (ASD) has gained significant attention. VR technology provides a unique opportunity to create controlled, immersive environments that can be tailored to accommodate and modulate sensory input.However, current research on the use of VR for ASD individuals is not yet sufficient. Therefore, this study aims to bridge the gap between the constantly evolving field of VR technology and the pressing needs of children with ASD by exploring the influence of virtual reality on perception. The study begins by providing a detailed analysis of the current research status of ASD. It then investigates the therapeutic effects of VR for individuals with ASD, analyzing the impact of VR on their sensory and environmental experiences. Furthermore, challenges and considerations related to virtual reality interventions are further discussed. In conclusion, the study provides a summary and outlook of the findings.
Downloads
References
Bekele, E., Wade, J. W., Bian, D., Zhang, L., Zheng, Z., Swanson, A., & Sarkar, N. (2014). Multimodal interfaces and sensory fusion in VR for social interactions. In Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments: 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, 14-24.
Boldsen S. (2022). Autism and the Sensory Disruption of Social Experience. Frontiers in psychology, 13, 874268. https://doi.org/10.3389/fpsyg.2022.874268
Bozgeyikli, E., Bozgeyikli, L., Raij, A., Katkoori, S., Alqasemi, R., & Dubey, R. (2016). Virtual reality interaction techniques for individuals with autism spectrum disorder: Design considerations and preliminary results. In Human-Computer Interaction. Interaction Platforms and Techniques: 18th International Conference, HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings, Part II 18. Springer International Publishing. p. 127-137.
He, J. L., Williams, Z. J., Harris, A., Powell, H., Schaaf, R., Tavassoli, T., & Puts, N. A. (2023). A working taxonomy for describing the sensory differences of autism. Molecular Autism, 14(1), 15.
Ip, H. H., Wong, S. W., Chan, D. F., Byrne, Wong, J. Y. (2018). Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach. Computers & Education, 117, 1-15.
Koirala, A., Yu, Z., Schiltz, H., Van Hecke, A., Armstrong, B., & Zheng, Z. (2021). A Preliminary Exploration of Virtual Reality-Based Visual and Touch Sensory Processing Assessment for Adolescents with Autism Spectrum Disorder. IEEE transactions on neural systems and rehabilitation engineering: a publication of the IEEE Engineering in Medicine and Biology Society, 29, 619–628.
Ambrose D, Mackenzie D E, Ghanouni P. The impact of person–environment–occupation transactions on joint attention in children with autism spectrum disorder: A scoping review. British Journal of Occupational Therapy, 2020, 83(3):030802262090268.
Ke F, Lee S. Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and normconstruction.Interactive Learning Environments, 2016, 24(5-8):1511-1533.
Chapparo, Christine, Mills, et al. The impact of an in-class sensory activity schedule on task performance of children with autism and intellectual disability: A pilot study. The British journal of occupational therapy, 2016, 79(9):530-539.
Stevenson R A, Segers M, Ferber S, et al. The impact of multisensory integration deficits on speech perception in children with autism spectrum disorders. Frontiers in Psychology, 2014, 5:379-. DOI:10.3389/fpsyg.2014.00379.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Highlights in Science, Engineering and Technology

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.







