Design and Implementation of Virtual Physics Based on Unity and Visual Programming

Authors

  • Xu Lang
  • Yongsheng Wang
  • Jianing Liu

DOI:

https://doi.org/10.54097/hset.v16i.2504

Keywords:

Unity3d; virtual physics experiment; visual programming.

Abstract

Based on the Unity3D physical simulation characteristics and PlayMaker visual programming as the programming means, this paper designs and realizes the virtual experiment suitable for junior high school physics teaching. The purpose is to transform the serious physical experiment into an intuitive and vivid virtual interactive animation, so as to stimulate students' interest in physics learning and improve the learning quality.This design is mainly designed for the elastic realization and gravity experiment in the middle school physics curriculum.In addition, the use of visual programming tools can reduce the development threshold, and some non-computer major students can also complete the design and implementation of the experiment in practice.

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References

Bi in life.Application of Virtual Reality in Teaching [D].Shandong Normal University.

AyanSong.Design and Application of Virtual Reality (VR) Technology in Junior High School Physics experiment [D].Ningxia University.

Guo Shouchao.Design and implementation of a social platform based on visual programming tools [D].Lanzhou University.

Zhang Li.Design and implementation of the high school physics virtual experiment based on Unity3D [D].Hunan Normal University.

Xue-ping Yang.Application of Virtual Reality in Middle School Physics Teaching [D].Shanghai Normal University.

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Published

10-11-2022

How to Cite

Lang, X., Wang, Y., & Liu, J. (2022). Design and Implementation of Virtual Physics Based on Unity and Visual Programming. Highlights in Science, Engineering and Technology, 16, 220-237. https://doi.org/10.54097/hset.v16i.2504