A Cross-Software Presentation Practice for Graphics-Related Digital Media

Authors

  • JunWei Justin Huang
  • Jiacheng Kong
  • Yucheng Lu

DOI:

https://doi.org/10.54097/hset.v38i.5989

Keywords:

Digital media; presentation practice; Yueqin; graphics-related.

Abstract

Over the years, computer graphics and digital media technologies have developed tremendously, and more and more application requirements show that excellent audiovisual effects brought by integrating multi-domain digital media technologies are the key to future human-computer interaction. This paper hopes to demonstrate the feasibility of scene integration applications using modeling software and linkage with other software such as Unity engine and music design software AbletonLive. This paper achieves the desired scene integration application by modeling simplified geometry with a self-designed cartoon-style character renderer fused with a dynamic presentation method with homemade music. All designs were combined in the Unity engine and dynamically displayed to a randomly selected audience and their evaluation data were collected. According to the statistical data, the audience had a very good impression of the multimedia design in general.

Downloads

Download data is not yet available.

References

Hajime UCHIMURA, GT Tonemap, https://www.desmos.com/calculator/gslcdxvipg?lang=zh-CN

Lengyel, Eric. Mathematics for 3D Game Programming and Computer Graphics, (Game Development Series), Charles River Media, 2003 3:509-518.

Masuch, Maic, and Niklas Röber. Game graphics beyond realism: Then, now and tomorrow. Level UP: digital games research conference. DIGRA, Faculty of Arts, University of Utrecht. 2004.

Adams, Ernest, and Joris Dormans. Game mechanics: advanced game design. New Riders, 2012.

Chang, A. X. , Funkhouser, T. , Guibas, L. , Hanrahan, P. , Huang, Q. , ShapeNet: An Information-Rich 3D Model Repository. 10.48550/arXiv.1512.03012.

Lu, X. , Hsu, R. L. , Jain, A. K. , Kamgar-Parsi, B. , Kamgar-Parsi, B. .. Face Recognition with 3D Model-Based Synthesis. Biometric Authentication, First International Conference, 2004: 328-335.

Xie, J. . Research on key technologies base Unity3D game engine. International Conference on Computer Science & Education. 2012 43:549-558.

Blemker, S. S. , Pinsky, P. M. , Delp, S. L. A 3d model of muscle reveals the causes of nonuniform strains in the biceps brachii. Journal of Biomechanics, 2005, 38(4): 657-665.

Casadio, R. , Jacoboni, I. , Messina, A. ,Pinto, V. D. A 3d model of the voltage-dependent anion channel (vdac). Federation of European Biochemical Societies Letters. 2002, 358(32): 158-168.

Se, S. Photo-realistic 3D model reconstruction. IEEE International Conference on Robotics & Automation. 2006 3(2): 571-582.

Downloads

Published

16-03-2023

How to Cite

Huang, J. J., Kong, J., & Lu, Y. (2023). A Cross-Software Presentation Practice for Graphics-Related Digital Media. Highlights in Science, Engineering and Technology, 38, 1006-1014. https://doi.org/10.54097/hset.v38i.5989