AI Application in Computer Games

Authors

  • Qianjun Geng

DOI:

https://doi.org/10.54097/hset.v39i.6625

Keywords:

Artificial Intelligence; Computer Games.

Abstract

It is well-established that artificial intelligence has already been used in nearly all kinds of computer games. The purpose of most games is to entertain (though there exists some educational games which aim to teach), and AI takes the role to improve the player’s experience. First, current use of artificial intelligence in computer games is introduced, then, some AI applications which aim to promote both entertainment and interactive environment is mentioned. Then, the future of artificial intelligence to find the possibility to create a kind of AI which can not only interact with players but also improve as number and experience of players grow. Lastly, the paper will analyse the future use of AI in different fields of computer games including, but not quite, the feedback of game bugs and solutions of players’ problems.

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References

Sweetser, Penelope, and Janet Wiles. "Current AI in games: A review." Australian Journal of Intelligent Information Processing Systems 8.1 (2002): 24-42.

Jeremy A. Glasser and Leen-Kiat Soh. "AI in Computer Games: From the Player’s Goal to AI’s Role." Computer Science and Engineering University of Nebraska-Lincoln Lincoln, NE 66588-0115 {jglasser, lksoh}@cse.unl.edu.

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Tremblay, Jonathan, Christopher Dragert, and Clark Verbrugge. "Target selection for AI companions in FPS games." FDG. 2014.

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Published

01-04-2023

How to Cite

Geng, Q. (2023). AI Application in Computer Games. Highlights in Science, Engineering and Technology, 39, 668-672. https://doi.org/10.54097/hset.v39i.6625