Tower Defense Game Design based on Unity3D
DOI:
https://doi.org/10.54097/fcis.v6i1.16Keywords:
Unity3D, Tower Defense Game, Game Scene, ResourceAbstract
In today's society, with the rapid development of computer technology, personal computers have been integrated into our lives, and computer games have become a way of entertainment for people. Among them, tower defense games, as a branch of strategy games, have also been loved by the majority of players. On the computer game download platform, such as Steam's download list, you can also see all kinds of excellent tower defense games listed, such as “Bloom TD” and “Plants vs. Zombies”. However, in recent years, most tower defense games lack innovation, and the level game play is monotonous. Players are beginning to get tired of the gameplay of classic tower defense games, and their popularity has begun to decline. In order to solve this problem, this article is based on the Unity3D game engine, combined with the characteristics of UGC and RTS games, and made some innovations to the classic tower defense games. According to the actual needs, a tower defense game called “The Rise of The Tribes” was developed. The main work of this paper is to analyze and design The game, realize The switching between The three scenes in The game and each interface, and solve how to build buildings, how to defend defensive buildings, and how to deploy and move soldiers and attack, how to generate, collect and consume resources, completed The debugging and testing of The game, summarized the development process and made an outlook on how to improve the game.
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