Reform and Innovation of the "Learning‐Research‐ Capability Enhancement" Teaching Model Anchored in Job Requirements
-- Taking the "Wargaming" Course as an Example
DOI:
https://doi.org/10.54097/4c7b6642Keywords:
Military Academies, Operational Command Teaching, Wargaming, Teaching ReformAbstract
This paper addresses the issues of rigid content, inefficient methods, and one-sided evaluation in traditional wargaming courses. Anchored in job task requirements and the goal of cultivating new-type command talents, a "Learning- Research-Capability Enhancement" teaching model is constructed. This model creates a progressive content system of "Basic Cognition - Specialized Application - Comprehensive Innovation," driving the transformation of teaching from fixed scripts to dynamic generation. It innovatively adopts the "Integration of Research and Creation" teaching method, motivating students to transform from rule users to tactical creators through a complete closed loop of design, deduction, and iteration. Simultaneously, a comprehensive evaluation system integrating "Theory, Skills, and Application" is established. Teaching practice shows that this model effectively enhances teaching quality and efficiency, significantly improves students' command decision-making, rule design, and innovation capabilities, providing a valuable reference for practical teaching in military academies.
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